Sunday, 21 August 2016

MikeCon 3 Wrap-Up

MikeCon 3 is done. It was my first MikeCon, and my second Kings of War Tournament. Mike has been running a series of simple, non-nonsense tournaments to try and rev-up the Kings of War community. Number 3seemed like a hit!


My goblin army army included:
A Regiment of Fleabag Sniffs with Caterpillar Potion
6 Regiments of Spitters
2 Hordes of Trolls
A Big Rock Lobber
2 War Trombones
A Giant
A Slasher
A Naked Biggit
A Mounted Flaggit
3 Wizes with Wind Blast, Lightning and Bane Chant. One had the Inspiring Talisman and one had the Fire-Heart Amulet

The army was what I could produce with the models I had a minimal effort to "fix up" (ie, convert from a Warhammer Army). I treated all of the Orcs in the army as Goblins, as I didn't have enough of either to make a main force with allies.

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Round 1- Invade
Opponent- Andrew Goodman
Army- Elves

I haven't played against elves before, but I'm told Andrew's list was pretty bog standard; A Dragon Lord, Drakon Hero, Mage, Drakon Riders, Horde of Archers, Two Regiments of Knights, A unit of Palace Guards and two Bolt Throwers

Andrew Set up with a bit of a fire base in the middle, and two hard-hitting components on either side. I set up in a similar fashion, but for some inexplicable reason deployed my spitters in two lines. My mages went in and around them. I put a monster, horde of trolls and an inspiring hero on each flank, backed by a trombone.

Pressure applied to the right
Andrew came right at me, and applied enough pressure on each flank to punch a hole in it so that I wasn't able to effectively counter-charge. My spitters floundered in the middle, unable to decide on a target so losing much of their effectiveness. Eventually Andrew crushed my flanks, and whilst I managed to take something out on each flank, my combat units buckled and he was able to feast upon my squishy spitter center.

Results: 2-18 Loss

This game (in fact, much of the tournament) was a bit of a learning experience for me. I realised that whilst my spitters had numbers, I still needed to pick a target early on and concentrate fire. A double-line was silly and basically wasted half of them. Hills were much more of a boon than I previously though, and luckily all my other games had ample hills in them. I had plenty of muscle in this army (despite the masses of spitters), but I had to use it carefully.
The trolls are surrounded on the left
Not looking good
There used to be trolls, but now just a dead trombone and flaggit
Why are they in two lines?!
Now you see the Drakon Riders...

...and now you don't!


Round 2- Loot
Opponent- Michael Bertrand
Army- Abyssals

Abyssals were another new experience for me. Michael's army had some Flame Bearers (two regiments, two troops), a Horde of Lesser Abyssals, Two Regiments of Succibi, Two Efreet on foot, and Abyssal Champion on foot and an Allied Regiment of Son's of Korgan. Virtually every unit had a magic item on it, but I can't remember what they all were.
I made a bit of a mistake in setup here; I allowed a loot counter to be placed just outside of a forest, and didn't choose that side. This made it easy for Michael to get a unit up to the counter, grab it, and run, all without being seen (due to the forest hiding him).

In this game, I set up with my spitters in the middle, in a single close-packed line. I then put a group of trolls+monster on each flank. The spitters sat guarding the central loot counter, and the combat groups went for each flank. Due to a big, tall rock stack, the game was effectively split into three smaller sections; a fight for each counter.

The spider was a bit cocky here.
On my right, I had Trolls, Slasher, Biggit, a trombone and Fleabags facing off with an Efreet, Regiment of Succubi, Troop of flame bearers and a somewhat distant regiment of Sons of Korgan. My stone thrower was on a hill on this side, too. The loot counter here was in the middle of a forest.
The right is won- now looking centrally
The succubi ignored the counter to begin with, and charged my slasher. Despite being inside the forest, and succubi routed the slasher in one charge. Fortunately, I countered with my trolls and fleabags, leaving me in a strong position. The trombone managed to get rid of the efreet, and the stone thrower took out the troop of flame bearers and the sons of Korgan with a bit of help from the trombone. One token secure.

Scrum on the left
Deployment and movement on the left
Meanwhile, on my left, I had a tough time spotting the enemy because of the aforementioned screening forest. My trolls and giant ran up to contest as best as they could, supported by the flaggit, whilst the spitters sat back on the hill and provided covering fire. The enemy had provided a Regiment of Succubi, Troop of Flame Bearers, Horde of Lesser Abyssals, Regiment of Flame Bearers (with the Jar of the Winds) and Abyssal Champion. My combat units pretty much mutually annihilated his Succubi and Lesser Abyssals, and I had a shooting match with the Flame Bearers (who were the last to hold the objective). Eventually I shot out the Flame Bearers, and the objective was uncontested at the end of the game.

Just before the last two loot tokens are dropped
Centrally, I had three Spitter Regiments and Wizes facing off against a Troop and Regiment of Flame Bearers and an Efreet. The shooting match was reasonably even, but when my Fleabags managed to come in after securing my flank, I was able to take the center objective.


Results: 17-3 Win

I feel that I concentrated fire a bit more effectively in this game, as well as using my combat detachments better as a formation. I brought more muscle to the flanks, and had enough chaff in the middle to clog it up. My first win- huzzah!
The horde is gone... but the giant is about to fall

The Sons of Korgan are shot to death


Round 3- Pillage
Opponent- Matthew Sellick
Army- Elves

 
Matt's army was quite similar to Andrew's, but replaced the Dragon-mounted characters and a second unit of knights with a whole bunch of Trees; A Forest Herder, Horde of Shamblers and a Regiment of Hunters. Instead of a horde regular archers, Matt had taken sea guard. This army had much more of a Wood Elf theme to it, match my own. Matt had a Dragon amongst his models, despite not having one in his list, which really psyched me out (it shouldn't have, I had read his list!)

The table was quite devoid of difficult terrain. There was a forest on one flank, and a bunch of buildings on the other. All of the objective markers were scattered among the buildings. I deployed all of my spitters in front of the objective, supported by rock lobber, trombones and Wizes. Matt deployed opposite. I then put all of my fast-moving, hard hitting stuff on the other flank.

Matt ran forward with his tree-spirit vanguard moves, and the game was afoot. I had first turn, and managed to focus enough firepower on the Dryad/Hunters to route them. This became a bit of a recurring theme- each turn I would focus enough arrow fire, lightning and rocks to take out a combat unit; Dryads, Forest Shamblers, Drakon Riders. The fact that his army approached one-at-a-time meant I could do this quite effectively. Vanguard had worked in my favour, here.

Meanwhile, my trolls, giant and slasher moved up on the off-flank, and managed to get the knights and sea guard.

The spitters were able to walk forward and grab the objectives whilst the giant clashed with the Forest Herder in the the middle.

The sniffs and slasher take out some elf fast cavalry on the right

The dryads were to the right of this house, but didn't survive my first volley. The shamblers didn't survive the second
The Drakon Riders get amongst my lines...
...but only take one regiment before falling.
My heavy right flank shuts the door

Getting closer

The knights pounce, and take out a unit of trolls...

...And quickly get removed

The Herder approaches
And starts to mess up the joint

The sniffs saw an opportunity to charge the sea guard flank, but it didn't work out.

The slasher attacks the weakened Sea Gaurd...
...But is taken out in response.

The trolls take more revenge.
Results: 17-3 Win

I believe this was my army performing at its best; The spitters concentrate fire to take down threats one at a time and the combat elements managing to face the enemy's flank and hit coherently. Vanguard really didn't work in Matt's favour; I was able to take advantage of it and shrug off some units that could have really messed with me if they had managed to get stuck in.



Round 4- Kill
Opponent- Greg Johnson
Army- League of Rhordia

Another army that I hadn't played before, but controlled by one of my more regular opponents, Greg. His army had a Mounted Character, A Mage on foot, A Steam Tank, Two Horde of Honour Guard, A Horde of Dogs of War, A Regiment of Heavy Infantry (?), An Altar (?) and Allied Hordes of Ogre Shooters and Boomers.

Greg stacked my left flank, with a couple of units in the middle. I put all of my spitters against his bulk, with trolls, slasher and fleabags on the far right, trolls and giant on my left flank. The terrain was dominated by a couple of large rock formations, which really funneled the action.

Greg came at me (bro), whilst my far right contingent went at his center. My shooting didn't do a lot,
The trolls pull some bullshit
and eventually Greg and I clashed. I screened with some spitters, before my trolls hit one of his Honour Guard Hordes. I fluffed their attacks, but managed to roll a double 6 to route, meaning they wavered and got right in the way of the rest of Greg's flank. This one event seemingly gummed our armies up.




Melee!
After the melee
In the ensuing melee, I was helped by the fact that I had a lot of expendable units in my army, as well as lots of close-range shooting. Greg just couldn't get his combat nasties into anything that mattered. It didn't help that Greg gregged*, putting a ridiculous amount of lightning and eventually a combat hero into my wizes and only managing to kill one after about 4 turns.



Results: 17-3 Win

Finally, one of the wizes is killed. NB, the rock lobber is alive, just poorly
This was probably the least justified of my wins. My army did it's thing to the best of it's ability (limit enemy mobility with chaff and shoot up-close). However, really what did it for me was a freak wavering of Greg's honour guard, bringing the gross maneuvering to a stand-still and wearing Greg down.

*To greg; to fail despite superior competency and position due to regular and sustained poor dice rolling.

White "balance"
My line, before Greg arrived
Greg starts to engage and kill some spitters
The biggit lurks. A pity being in the forest made him vulnerable

The giant declines to charge the honour guard. He was better off taking thei rcharges out of the forest and letting the trombones shoot them. If he charged them he would invite them to countercharge.

The right flank advances on the Dogs of War, after trying to ruin Greg's camera

And pounce!
 Overall, I came third(!), a completely unexpected result. I did submarine a bit, getting hit hard in the first round and giving me a relatively easy run (I only played one top-half player). I also took out best army, which I was pleased with. I picked up a clockwork Bones dragon for my efforts and a Reaper unicorn.
A great event, expertly run by Mike Crossman at House of War. Next on the calendar is Axemaster, on the 25th Septermber. I'll be on the radio in the next few days, doing a bit on Direct Misfire. I'll have to work on my presenting voice.

2 comments:

  1. Looks like a lot of fun and congrats on 3rd place, Some very nice looking armies there too.

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    Replies
    1. All of my opponents' painted armies were top-notch. One wasn't painted, but they all start somewhere. Those Mantic Abyssals look pretty nice!

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