I've completed a bunch of terrain for Firestorm: Armada. So far, my set includes:
- A board
- Debris markers
- Three small planetoids
- One larger planetoid
- Seven area of effect templates
Three debris fields and two planetoids |
My intention here was to make terrain that
was hardy, clearly defined, flexible and thematic. I'm not sure I've
got the first one yet (haven't done anything that needs standing up to),
but I think I've ticked the other boxes
A gas cloud |
I
think the key to these being flexible is that all of the area of effect
terrain types (asteroids, debris fields and dust clouds) are based on
the same template. These were cut from 3mm MDF, which had their edges
beveled and then painted. The differentiate them, markers can be added
(although they are left blank for dust clouds).
I'm not sure how dense to make the makers, but as least they're practical at any density (markers can be pushed aside if ships move into the area).
I'm not sure how dense to make the makers, but as least they're practical at any density (markers can be pushed aside if ships move into the area).
The asteroids I've not made so far for two reasons:
- I want to make them useable in X-Wing, which requires precisely shaped bases. A friend is helping to print these for me (in 3D!).
- We already have some asteroids at the club, and I'm looking at ways in integrate them into my system so that they're not going to waste.
I've taken heaps of pictures of their building, so if you want and tips let me know!
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