My goblin army army included:
A Regiment of Fleabag Sniffs with Caterpillar Potion
6 Regiments of Spitters
2 Hordes of Trolls
A Big Rock Lobber
2 War Trombones
A Naked Biggit
A Mounted Flaggit
3 Wizes with Wind Blast, Lightning and Bane Chant. One had the Inspiring Talisman and one had the Fire-Heart Amulet
The army was what I could produce with the models I had a minimal effort to "fix up" (ie, convert from a Warhammer Army). I treated all of the Orcs in the army as Goblins, as I didn't have enough of either to make a main force with allies.
Round 1- Invade
Opponent- Andrew Goodman
I haven't played against elves before, but I'm told Andrew's list was pretty bog standard; A Dragon Lord, Drakon Hero, Mage, Drakon Riders, Horde of Archers, Two Regiments of Knights, A unit of Palace Guards and two Bolt Throwers
Andrew Set up with a bit of a fire base in the middle, and two hard-hitting components on either side. I set up in a similar fashion, but for some inexplicable reason deployed my spitters in two lines. My mages went in and around them. I put a monster, horde of trolls and an inspiring hero on each flank, backed by a trombone.
|Pressure applied to the right|
Results: 2-18 Loss
This game (in fact, much of the tournament) was a bit of a learning experience for me. I realised that whilst my spitters had numbers, I still needed to pick a target early on and concentrate fire. A double-line was silly and basically wasted half of them. Hills were much more of a boon than I previously though, and luckily all my other games had ample hills in them. I had plenty of muscle in this army (despite the masses of spitters), but I had to use it carefully.
|The trolls are surrounded on the left|
|Not looking good|
|Why are they in two lines?!|
|Now you see the Drakon Riders...|
|...and now you don't!|
Round 2- Loot
Opponent- Michael Bertrand
Abyssals were another new experience for me. Michael's army had some Flame Bearers (two regiments, two troops), a Horde of Lesser Abyssals, Two Regiments of Succibi, Two Efreet on foot, and Abyssal Champion on foot and an Allied Regiment of Son's of Korgan. Virtually every unit had a magic item on it, but I can't remember what they all were.
I made a bit of a mistake in setup here; I allowed a loot counter to be placed just outside of a forest, and didn't choose that side. This made it easy for Michael to get a unit up to the counter, grab it, and run, all without being seen (due to the forest hiding him).
In this game, I set up with my spitters in the middle, in a single close-packed line. I then put a group of trolls+monster on each flank. The spitters sat guarding the central loot counter, and the combat groups went for each flank. Due to a big, tall rock stack, the game was effectively split into three smaller sections; a fight for each counter.
|The spider was a bit cocky here.|
|The right is won- now looking centrally|
|Scrum on the left|
|Deployment and movement on the left|
|Just before the last two loot tokens are dropped|
Results: 17-3 Win
I feel that I concentrated fire a bit more effectively in this game, as well as using my combat detachments better as a formation. I brought more muscle to the flanks, and had enough chaff in the middle to clog it up. My first win- huzzah!
|The horde is gone... but the giant is about to fall|
|The Sons of Korgan are shot to death|
Round 3- Pillage
Opponent- Matthew Sellick
Matt's army was quite similar to Andrew's, but replaced the Dragon-mounted characters and a second unit of knights with a whole bunch of Trees; A Forest Herder, Horde of Shamblers and a Regiment of Hunters. Instead of a horde regular archers, Matt had taken sea guard. This army had much more of a Wood Elf theme to it, match my own. Matt had a Dragon amongst his models, despite not having one in his list, which really psyched me out (it shouldn't have, I had read his list!)
The table was quite devoid of difficult terrain. There was a forest on one flank, and a bunch of buildings on the other. All of the objective markers were scattered among the buildings. I deployed all of my spitters in front of the objective, supported by rock lobber, trombones and Wizes. Matt deployed opposite. I then put all of my fast-moving, hard hitting stuff on the other flank.
Matt ran forward with his tree-spirit vanguard moves, and the game was afoot. I had first turn, and managed to focus enough firepower on the Dryad/Hunters to route them. This became a bit of a recurring theme- each turn I would focus enough arrow fire, lightning and rocks to take out a combat unit; Dryads, Forest Shamblers, Drakon Riders. The fact that his army approached one-at-a-time meant I could do this quite effectively. Vanguard had worked in my favour, here.
Meanwhile, my trolls, giant and slasher moved up on the off-flank, and managed to get the knights and sea guard.
The spitters were able to walk forward and grab the objectives whilst the giant clashed with the Forest Herder in the the middle.
|The sniffs and slasher take out some elf fast cavalry on the right|
|The dryads were to the right of this house, but didn't survive my first volley. The shamblers didn't survive the second|
|The Drakon Riders get amongst my lines...|
|...but only take one regiment before falling.|
|My heavy right flank shuts the door|
|The knights pounce, and take out a unit of trolls...|
|...And quickly get removed|
|The Herder approaches|
|And starts to mess up the joint|
|The sniffs saw an opportunity to charge the sea guard flank, but it didn't work out.|
|The slasher attacks the weakened Sea Gaurd...|
|...But is taken out in response.|
|The trolls take more revenge.|
I believe this was my army performing at its best; The spitters concentrate fire to take down threats one at a time and the combat elements managing to face the enemy's flank and hit coherently. Vanguard really didn't work in Matt's favour; I was able to take advantage of it and shrug off some units that could have really messed with me if they had managed to get stuck in.